Like the text-based Star Trek games, in Star Raiders the player's ship maneuvers about a two-dimensional grid fighting a fleet of enemy spaceships.[3][4] In Star Raiders, this part of the game takes the form of a "Galactic Chart" display dividing the game's large-scale world into a grid of sectors, some of which are empty, while other are occupied by enemy ships or a friendly "starbase". The Galactic Map is the equivalent of the earlier Star Trek's Long Range Scan.
Flying about in the 3D view with the ship's normal engines is sufficient for travel within a sector; travel between sectors is via "hyperspace", accomplished through an elaborate and noisy "hyperwarp" sequence with graphics loosely reminiscent of the Star Wars and Star Trek films in which the stars seemed to stretch to radial lines. On the higher difficulty levels, hyperwarp has a skill element; the player has to keep a wandering cross hair roughly centered during the sequence in order to arrive precisely at the desired destination.
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