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Castlevania, released for the NES in 1986 is a typical platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's castle, Castlevania, and fights his way through the castle annihilating Dracula himself and the castle. Belmont's main weapon is a whip called the Vampire Killer, while the secondary weapons include throwing daggers, bottles of holy water that act as small fire bombs, throwing axes that arc overhead, a watch that stops time, and a cross that acts like a boomerang. These are powered by hearts which are collected by destroying candles and killing monsters. Hidden items such as power-ups and food (health replenishment) items are also found by attacking walls within the levels, a feature inspired by Nintendo's Super Mario Bros. with countless hidden items across the game's levels.Vampire Killer, released in 1986 for the MSX 2 computer and developed alongside the original Castlevania (the two share the same title in Japanese), departs from the more straightforward platforming gameplay of Castlevania, instead introducing an open-ended, exploration-heavy form of gameplay. Castlevania II: Simon's Quest featured nonlinear gameplay even more open-ended than that of Vampire Killer, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It also introduced a persistent world with its own day-night cycle which altered gameplay, and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania but also added new features, including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the nonlinear and exploration-focused side-scrolling games of the Metroid series. It also used role-playing video game elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template.

Castlevania

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