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Unlike previous games in the Mana series, Dawn of Mana takes place in a full three-dimensional world, in which the player characters navigate the terrain and fight off hostile creatures.[1] The player controls the main character, Keldric, and is followed for almost all of the game by a fairy spirit, Faye. Unlike previous games in the series, Dawn is an action-adventure game, rather than an action role-playing game; as such, gameplay is focused on movement and attacking enemies, rather than leveling-up character statistics. Keldric is able to run, roll, and jump through the game world. Keldric has access to a vine-like plant attached to his arm, which can be used at any time as either a sword, a whip, or a slingshot. The sword can be used to hit enemies and objects, the whip can grab and throw enemies and objects, and the slingshot can throw collectible pebbles as projectiles. Faye can cast magic spells, selectable by the player.[2]

The combat system in Dawn of Mana is called the Mono system, based around the Havok physic engine. Almost all objects in the game, including enemies, are moveable, allowing Keldric to throw objects at enemies, or even throw other monsters.[3] Keldric can either throw objects in the direction he is facing, or can target a specific enemy or object to aim at them. When something is thrown near an enemy, they Panic, resulting in a counter over their head that counts down to zero to end the Panic. While panicked, enemies take more damage from attacks and spells.[2] Defeating enemies when they are panicked gives the player two types of medals, which can either boost the player's health and attack damage, or mana and magic damage.[1] Throwing multiple objects can Panic enemies more; when the Panic meter is greater than 99 the player can receive better medals.[4] Defeating enemies also grants experience points, which raise Keldric and Faye's level up to a maximum of four, granting higher health, mana, and damage, and granting new spells and attacks.[2][5] In addition to being throwable, many objects in the game are also destructible.[2]

The game is divided into eight chapters and a prologue; at the end of each chapter, the player is graded on their performance, and all of their statistics and medals are reset. The only items which carry over between chapters are emblems, which are given to the player for achieving high scores in a chapter or defeating hidden monsters. High scores are achieved by defeating more enemies, and defeating enemies with high Panic meters.[2][4] In addition to the main game is a challenge arena, accessible through the main menu, where Keldric can fight timed battles against powerful foes. Keldric can fight alongside AI-controlled pets in these challenges, found in eggs throughout the game.[2][6] The challenge arena also contains a shop, which contains emblems, eggs, and bonuses like extra music or higher game difficulties, which can be bought with money dropped by enemies throughout the game.[2]

Dawn of Mana

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