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In the PC version, gameplay consisted of setting up the car, qualifying, and then the actual race event. If the player finished in a high enough position, they would progress to the next circuit. Damage was calculated not by realistic damage displayed on the car but a "cracked dashboard" bar indicator, with cracks appearing along the dashboard when the player hits something (the same as that used in the 1989 release Stunt Car Racer).

Days of Thunder

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