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An expanded version of the game titled Dragon's Dogma: Dark Arisen[d] began development in 2012 for the game's original platforms.[40] The game included additional content including an extra dungeon dubbed Bitterblack Isle, with additional weapons and armor exclusive to that area, and full Japanese voice acting.[40][41] Producer Minae Matsukawa and director Kento Kinoshita had both worked on the original Dragon's Dogma. Kobayashi acted as executive producer.[40] Dark Arisen was Kinoshita's debut as a director.[42] The game came about due to community feedback about the original game, with Bitterblack Isle being designed as a lore-based end-game dungeon with powerful enemies. There was also a wish to create a "complete" version of the game.[40] Dark Arisen released in Japan on April 25, 2013 as both standard and limited editions. In Western territories, the game released on April 23 in North America and Australia, and April 26 in Europe. Save data from Dragon's Dogma can be transferred into Dark Arisen.[41][43][44]

A Microsoft Windows version of Dark Arisen was planned from an early stage, with the main aim being to take advantage of the Windows platform's greater technical specifications compared to the PS3 and 360, in addition to expanding the game's player base.[29] The port was developed with QLOC. The team's main aim was to optimise the game for the Windows platform, rather than improving or expanding on current assets.[45] The Windows version of Dark Arisen was released worldwide on January 15, 2016. It eventually released in Japan on October 5, 2017.[46][47] Dark Arisen was later released for PlayStation 4 and Xbox One on October 3 in the West and October 5 in Japan.[47] Dark Arisen was later released for the Nintendo Switch on April 23, 2019 in Europe and North America,[48] and April 25, 2019 in Japan.[49]

Dragon's Dogma: Dark Arisen

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