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Unlike previous titles of the series, Fallout 3 is played from the first-person perspective. The players have the option to switch between this and an "over-the-shoulder" third-person perspective at any time after the initial stages of the game. While many elements from previous titles are reused, such as the S.P.E.C.I.A.L. system, and the enemies encountered, major elements in the combat system are changed and new features are introduced, e.g. the new V.A.T.S. system.

Character creation and attributes[edit]

The Pip-Boy wrist computer remains a key feature in the series for the character menus. In Fallout 3, players get to use the Pip-Boy 3000, as shown here.

Character creation is done through a tutorial prologue that encompasses the different ages of the player's character, which also covers tutorials on movement, the HUD, combat, interactions with the game world, and the use of the Pip-Boy 3000. The character's creation is done in steps, with the player first setting up their appearance along with what race and gender their character is, and the name they have. Next, they customize their character's primary attributes via the S.P.E.C.I.A.L. system (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) which is retained in Fallout 3, and determines the base level of the Skills the character has. Which three Skills their character focuses on can either be left to the choices they make with a series of question, or by choosing manually what they desire.[5]

Character creation is not finalized until the player leaves Vault 101 and enters the Capital Wasteland, allowing players the option to modify their character's appearance, primary attributes and Skill choices if they are not satisfied with their choices. As the character progresses through the game, experience points (XP) are earned from accomplishing various actions, such as completing a quest, killing an enemy, and so forth, with a new level granted upon reaching the necessary amount of XP. A new level grants the player the ability to allocate points to the various Skills available and thus improve upon them, making them more effective; for instance, a higher lock-picking skill allows the player to be able to tackle more difficult locks on doors and containers, while a higher medicine skill increases the amount of health recovered with Stimpaks. Once the character achieves their second level, they can be granted a Perk, which offers advantages of varying quality and form, such as being able to carry more items, finding more ammo in containers, and having a higher chance to perform a critical hit. Many Perks have a set of prerequisites that need to be satisfied, often requiring a certain Skill level to acquire them, while a new Perk can be granted for every two levels earned by the character.[5] Additional improvements to Skill levels can be made by finding Skill books, which confer a permanent boost to levels, while players can search for and find a series of 20 bobbleheads that confer a bonus to these and primary attributes.[6]

An important statistic tracked by the game is Karma, which is affected by the decisions and actions the character performs during the game. Positive actions to Karma include freeing captives and helping others, while negative actions towards this include killing good characters and stealing. Actions vary in the level of karma change they cause; thus, pickpocketing produces less negative karma than the killing of a good character. Karma can have tangible effects to the player, beyond acting as flavor for the game's events, in that it can affect the ending the player gets, alter dialogue with non-player characters (NPCs) or give off unique reactions from other characters, while also granting access to certain perks that require a specific Karma level. However, the player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct

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