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The player sets up a Ghostbusters franchise in a city whose psychokinetic (PK) energy levels have begun to rise. At the start of the game, the player is given a set amount of money and must use it to buy a vehicle and equipment for detecting/catching ghosts. They must then move through a grid representing the city, with flashing red blocks indicating sites of ghost activity.

When the player moves to a flashing block, the game shifts to an overhead street view and they must drive to the site, attempting to vacuum up stray ghosts if the vehicle is equipped to do so. Upon reaching the site, the player must maneuver two Ghostbusters to guide a Slimer ghost into position to be drawn into a trap. Successfully doing so awards money, but each failure causes the PK energy level to jump and incapacitates one of the player's three team member characters.

The player must return to the Ghostbusters headquarters at intervals to empty the traps and/or revive any incapacitated team members. As the game progresses, the player must also keep free-roaming ghosts from reaching the temple of Zuul for as long as possible; each one that does so adds to the PK energy level. The ghosts occasionally merge to form the Stay Puft Marshmallow Man, who will attempt to trample a city block. Stopping such an attack earns a bonus, but each failure to do so deducts money.

Ghostbusters

$14.99Price
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