Dark Dawn, like its predecessors, uses the traditional role-playing video game formula.[6] Players control characters through a fantasy-themed world as they interact with other characters, battle monsters, acquire Psynergy and equipment, and take part in a predefined narrative. Unlike the previous games, some locations become inaccessible after certain points,[7] although new locations become accessible after players acquire a ship.[8] A new feature is the addition of an encyclopedia system, which explains and keeps track of new and returning gameplay elements to players.[8]
Most gameplay outside of battle takes place either in the game's overworld or within dungeons, caves, and other locales with puzzles integrated into their layout.[8] To complete puzzles, players utilize the environment around them to complete objectives. Many puzzles revolve around the game's resident form of magic spells, Psynergy, requiring the player to use different Psynergy spells to overcome obstacles.[6] The player gains more Psynergy spells as the game progresses, either through leveling up or acquiring special items. With each new Psynergy spell, the party gains access to more locations and secrets hidden within the game world. The Nintendo DS hardware allows players to use Psynergy to manipulate their surroundings in ways not possible in previous installments.[6]
Dark Dawn contains both random monster encounters and compulsory battles that advance the story.[3] Battles take place on the lower screen, where the enemy party and the player's party are displayed on opposing sides.[9] In battle, the player must defeat enemies via direct attacks with weapons, offensive Psynergy spells, and other means of causing damage while keeping the party alive through items and supportive Psynergy that heal and raise defensive stats.[10] Unlike the first two games, Dark Dawn features a smarter intelligent targeting system that allows one of two party members who initially target the same enemy to intelligently target a random undefeated enemy once the initial enemy is defeated by another member.[11]
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