Jak and Daxter: The Precursor Legacy is a platformer in which the objective is to gather items to progress through the levels. The player controls Jak, who has access to abilities such as double jumping, a rapid spinning kick, and glide punching. Injuries are accounted for by way of a life meter, which decreases whenever Jak is hit by enemies, falls from long distances, or makes contact with hazardous surfaces.
The Precursor Legacy offers several collectibles for the player to gather. The main objects are power cells, which are used to energize machinery to reach new levels. Power cells can be earned in many ways, such as fighting enemies, performing tasks for other characters, completing platforming challenges, and paying for them via Precursor orbs. Precursor orbs are egg-shaped collectables found scattered throughout the world, some in plain sight, and some hidden. Another collectible, scout flies, appear on every level. Collecting all seven scout flies in a level rewards the player with a power cell.
A large part of the gameplay revolves around eco, a type of colored energy that comes in six different forms.[3] The player is able to utilize eco powers by either collecting small amounts of glowing eco particles or fully charging through eco vents. Green eco, the most common of the six types of eco, restores health.[4] Blue eco increases Jak's speed; breaks nearby boxes (except strong boxes); attracts Precursor orbs, scout flies, and small clusters of blue and green eco towards him; and activates certain machinery.[5] Red eco increases attack power,[6] while yellow eco allows the player to shoot ranged bursts of energy through Jak's hands. Dark eco also exists in the game, but as an obstacle that damages Jak, rather than an item that is collected. Light eco is also used exclusively in the game's final boss battle.
The game contains three bosses whose defeat earns the player power cells or allows the player some method of progressing further in the game. However, not all bosses are mandatory. The first boss, the dark eco plant, is only defeated in order to gain a power cell and to remove hazardous spiked tentacles from the jungle area. The second boss, a cyborg Lurker named Klaww, must be defeated in order to enter the Mountain Pass. To do so, players must collect enough power cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible. The final boss is an ancient giant robot, which has been restored to working order by the game's villains, Gol and Maia. Defeating the robot is the final task in the game; once it has been defeated, the end cutscene plays.
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