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Play[edit]

In the first two installments of the series, gameplay consist primarily of traditional two-dimensional platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win. Since LittleBigPlanet 2, gameplay has expanded to being a "platform for games" with the introduction of numerous mini-games and other genres into the game, diversifying the game from being strictly a traditional platform game. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "bubbles" along the way. These bubbles come in two types: Small ones, known as Score Bubbles, which constitute points and larger ones, known as Prize Bubbles, that contain new costumes, stickers, or other types of collectibles. These collectibles can be used in level creation or to customise Sackboy. There are also numerous co-operative parts of levels whereby certain prize bubbles can be earned.

Create[edit]

The Create component primarily refers to level creation in the game, on which LittleBigPlanet places a major emphasis; it also can refer to other things, such as character customisation. Players can create their own levels with the built-in level creator. Many items that are collected while playing through the story mode and from LittleBigPlanet's community can be used to help with level creation. These levels can remain as the original LittleBigPlanet platforming gameplay, or they can be expanded to many other game types, such as racing, fighting, shooting, sports and nearly any other game type that the player can think of. The player can also make non-gaming creations such as music and films (films are commonly known in-game as cut-scenes). In LittleBigPlanet 2, Sackbots were introduced to give players more control over non-player characters in their levels as well as make the levels in their entirety more intelligent (for example, Sackbots can be in various areas of a level and control things in it which the player cannot). The creation technique introduced on the game gave the possibility for logic, and it gave the ability to build sets of machines and complex contraptions.

Share[edit]

Lastly, the Share component relates to sharing creations with the game's community by uploading levels to the PlayStation Network. To-date there are in excess of ten million user-created levels available to play in the PlayStation 3 games. Since the release of LittleBigPlanet 2 and the LBP.me community website, the Share component has also had a strong emphasis sharing discoveries. Players are encouraged to share levels they find with other players by writing reviews and comments in-game and by sharing links to creations' LBP.me pages via social networks.

Overview[edit]

The series takes place in a world known as LittleBigPlanet. Each curator is in charge of a part of LittleBigPlanet and they govern them independently. LittleBigPlanet has geography inspired by the real-life Earth. All games in the series follow the main protagonist Sackboy, a small, brown, anthropomorphic, humanoid creature made of fabric with a zip fastener and button eyes. He can be customised to the player's liking using costumes that are either unlocked in the game, or bought as downloadable content from the PlayStation Store. The player can control Sackboy's four emotions; happiness, sadness, worry and anger, each of which has three levels of intensity. The English language version of each game is narrated by Stephen Fry and in all formats Fry's scripts are written by Dean Wilkinson.

LittleBigPlanet

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