Players primarily assume the role of Daniel Lamb in a third-person perspective, with Leo Kasper also playable in certain missions. Although different in appearance and personality, both have similar controls. As with the original game, the primary gameplay mechanic is stealth execution, whereby the player character must approach an enemy from behind, undetected, and kill them.[8] There are three 'levels' of execution, with each level progressively more violent and graphic than the last; Level 1 (Hasty) executions are quick and not very bloody, Level 2 (Violent) are considerably more gory, and Level 3 (Gruesome) are over-the-top. The player is entirely in control of which level they use; once the player has locked onto an enemy, the lock-on reticule changes color over time to indicate the level; white (level 1), yellow (level 2), and, finally, red (level 3). When playing on PC or Wii while doing the executions, there is a quick time event which lists down certain moves that either the mouse or Wii Controller must move or by pressing a certain button at a specific time in order to finish the execution. If it does not finish in the specific time, it will stop the execution and skip the execution completely, although the player still kills the person.
Manhunt 2 has updates made to the stealth mechanics of the previous game. For example, players are now given more choices in terms of executing enemies. Aside from the three levels of execution per weapon, players can now use firearms for executions.[8] Two further additions to the execution system are "environmental executions" whereby the player can use elements of the game world (such as manhole covers, telephones, fuse boxes, toilets, etc.) to eliminate opponents, and "jump executions" whereby players can attack enemies from above by leaping off a ledge.[8] A scoring system based on how brutal the executions was excluded from the console versions in order to obtain an M rating from ESRB, while the PC version retained this feature.[4]
While out of combat, players must hide from enemies by simply staying out of their point of view or hiding in the shadows. The shadow system in the game has been tweaked from the first game. In Manhunt, unless a hunter saw a player enter a shadow area, he would be unable to detect the player within it. In Manhunt 2 however, enemy AI has been expanded, with some enemies more vigilant than others. When hiding in the shadows, if an enemy investigates the area, the player may have to mimic a combination of buttons or motions (similar to that of a quick time event), in order to regulate the character's breathing so as to ensure that he remains calm and undetected. In the PC and Wii version, the player must keep the cursor inside an on-screen circle. Climbing and crawling have been added to the game to increase the sense of exploration. Another new feature is the ability to smash lights so as to create extra pockets of shadow.[9] Audio is a hugely important aspect of the game. Simple tasks such as running, opening doors, walking on gravel and cornstalks, or accidentally knocking objects over, can alert the enemy to the player's position. However, sound sources such as machinery can be used as a tool to cover the player's own noise. Other forms of combat aside from stealth are also incorporated. Gunfights can be done when firearms are available. Players can take cover from enemy fire, while individual body parts such as the head can be targeted. Painkillers can be found throughout if the player's health is low. When the player is discovered by an enemy, they can either run, hide or attempt to fight back with hand-to-hand combat.[10]
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