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Mario Party 3 is a party video game featuring eight playable characters: Mario, Luigi, Yoshi, Wario, Princess Peach, and Donkey Kong are available to play in all modes, while newcomers Princess Daisy and Waluigi are unavailable in the game's Story Mode. In the game's storyline, Mario and his friends witness the descent of the Millennium Star, a mystical star born once every thousand years that allows whoever possesses him to become the "Superstar of the universe". When the group begins to debate the Star's ownership, the Star transports the group into a large toy box and proclaims that the group members must prove their worthiness and earn the Millennium Star's acceptance by collecting the seven "Star Stamps" scattered across several lands.[1] The gameplay is presented in the form of a traditional board game, and includes five themed game board maps.[2] Mario Party 3 includes multiplayer compatibility; each game on a board map consists of four players, including at least one human player and up to four. Any character who is not controlled by a human will instead be controlled by the game as a computer-controlled character. The skill level of the computer-controlled characters can be individually adjusted between "Easy", "Medium", or "Hard". After the players and board map have been determined, the player chooses how long the board map game will last: "Lite Play" consists of 20 turns, "Standard Play" consists of 35, and "Full Play" consists of 50. The player can also set a "Custom Play" that consists of any number of turns between 10 and 50, but restricted to multiples of 5. Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.[3]

The goal of Mario Party 3 is to collect the most Stars within the allotted amount of turns. Stars must be purchased from the Millennium Star with coins, which can be earned through a selection from one of 70 mini-games that is played once at the end of each turn.[4] Each time a Star is purchased, the Millennium Star will move to a different location on the board. The first player initiates a turn by rolling a dice block that determines how many spaces they will advance on the board, ranging from one to ten spaces. Each board map has a variety of spaces. Plain blue and red spaces cause the player who lands on one to respectively gain or lose three coins;[3] the amount of coins is doubled to six during the final five turns.[5] Red spaces marked with an insignia of Bowser's head will cause Bowser to appear and hinder the player's progress. Green "!" spaces will initiate a single-player Chance Time mini-game, in which selected characters must give or exchange coins or stars; the player who landed on the space is given three blocks to hit, determining which characters and prize will be involved. Green spaces marked with a Goomba initiate a four-player Battle mini-game, in which coins are taken from the players and the winner receives the majority of the accumulated coins. Green "?" spaces result in an event occurring on the board map; each board features different events which can help or hinder certain players. When a player passes a green space marked with a bag of coins, they must deposit five coins into a "Koopa Bank"; players who land right on the space can withdraw all of the coins that have been deposited. Green spaces marked with a Shy Guy initiate a single-player Game Guy mini-game, in which the player may either win a multiplied amount of their coins or lose all of their coins.[3]

The players can obtain items for use on the board, and can each carry up to three at a time. If a player is carrying an item, they can use it before rolling the dice block. Items can aid the player in such ways as providing additional dice blocks or stealing another player's item. One item, the Skeleton Key, allows the player to use shortcuts located on each board map.[6] Items can be purchased from shops on the board or won from special single-player mini-games initiated by landing on green spaces marked with Toad's head. Boo appears in certain locations of the map, and can steal coins or a Star from another player on behalf of any player who passes him; stealing coins costs five coins, while stealing a Star costs 50 coins. If a player is targeted for their coins, they can limit the amount of coins that Boo steals by repeatedly tapping the A button.[3]

After all four players have made a movement on the board, a mini-game is initiated. The type of mini-game that is played is determined based on the color of space that each player landed on. Players that have landed on a green space will be randomly assigned to "blue" or "red" status before the mini-game is selected. If all players have landed on the same color of space, a 4-player mini-game is played. Other color variations result in either a 1 vs. 3 or 2 vs. 2 mini-game. The specific mini-game is then selected via roulette. Before the mini-game's initiation, the human player(s) can review the rules and controls as well as practice the mini-game. Coins are rewarded based on the results of the mini-game, with the winner(s) receiving ten coins.[5] Another turn is initiated following the end of a mini-game, and the process is repeated until the allotted number of turns have been completed.[4]

During the final five turns of a game, a one-on-one Duel mini-game is initiated when a player lands on the same space as another.[5] Duels can be initiated prior to the final five turns if a player uses the Dueling Glove item.[6] After the end of the last turn, the winners of three awards are announced, with each winner receiving one additional Star; the first two awards are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces. The winner of the game, the "Superstar", is then determined by the number of total coins and Stars collected by each player. If two or more characters have acquired the same amount of coins and Stars, the winner will be determined with a roll of the dice block.[5] If the player toggles the "No Bonus" setting prior to the start of a game, the extra awards will not be presented at the end of the game.[3]

Other modes[edit]

Mario Party 3 includes a Duel mode, in which two players use a selection of up to two partners to attack their opponent and deplete their health.[7] The partners can be positioned in front of or behind the player,[8] and must be paid a salary at the beginning of each turn; the partner will leave if their salary cannot be paid.[7] The mode can either be played in 20 turns or for an indefinite amount of turns until one of the players' health is depleted.[8

 

Mario Party 3

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