NBA Live 95 is the follow-up to NBA Showdown, and the first NBA Live title in the NBA Live video games series from EA Sports. The cover featured an action shot from the 1994 NBA Finals. The game was published by EA Sports and released in October 1994.
It introduced many elements that would become standard in the series, including the isometric on-court perspective, the "T-meter" for shooting free throws and the turbo button used to give players a temporary burst of speed. The game's engine came from a modified version of the engine used in EA Sports' FIFA International Soccer game, using the same perspective. The game was re-released with NBA Live 06 as part of the EA Retro Series. Game Players gave the Super NES version of this video game its "best sports game award" in their Super NES division on the January 1995 issue of their magazine.[1]
The game was the first Official NBA simulation to introduce the ability to create customized fictional teams and create copies of existing players, as well as a Create-a-Player function for users to make themselves in the game. It is also notable for being the first NBA video game to not feature Charles Barkley, as he began holding out on signing a licensing agreement due to the lack of pay to retired players from the NBAPA
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