Announced for the Xbox One and PlayStation 4, the Crimewave Edition of Payday 2 includes many features and add-ons from the PC version of the game. It was released in June 2015.[3] It includes all of the aforementioned DLC and graphical enhancements such as an improved framerate and texture quality. The developers have stated that future updates will not arrive on the PlayStation 3 and Xbox 360 citing hardware limitations as the reason. In 2016, Payday 2: The Big Score was released for the PS4 and Xbox One, containing all of 2015's DLC
The game consists of a variety of 'heists' that a player can opt to either carry out by themselves, with the AI, or as part of a multiplayer game. There are heists such as bank robberies, drug trafficking runs, rigging an election, or stealing smuggled nuclear warheads. Some of the heists put a large emphasis on stealth, often leading to bonus experience points and money on completion, and certain heists can only be done in stealth.
The level selection menu is styled as a fictional website, Crime.net, where missions pop up periodically as contracts in a map of Washington, D.C.[8][9] The player can pick up an open contract, join a contract another player has started, or buy a contract with in-game money in an offshore bank account. There are seven difficulty levels: Normal, Hard, Very Hard, Overkill, Mayhem, Death Wish, and Death Sentence (formerly One Down), with increased money and experience payouts for higher difficulty levels. Currently there is an option to enable the "One Down" function on any difficulty, meaning that players can only go down once before going into custody (goes up to two downs with the "Nine Lives" skill aced). Independent of difficulty was the "pro job" condition - pro jobs give additional experience, but cannot be retried if the players fail. Pro Jobs were later removed in an update. Some contracts in Payday 2 take place over multiple days, with each day represented by a separate level with different objectives.[10] After certain days of heists are completed in 'loud' (In which the alarm has sounded) the game may add an escape level, where the players' original escape is thwarted and they must survive to reach their backup getaway.[9]
Many jobs in Payday 2 can be completed in stealth. If players avoid getting caught on camera, evade or silently kill security guards, don't kill more than four guards with pagers (number of pagers may be lowered via modifications in the "crime spree" game-mode) and keep any civilian witnesses from calling the police, the alarm will not be raised and the players will receive an experience bonus. Otherwise, players will have to achieve their objectives, carry out any loot they find to a drop-off point, and then reach their escape point under the pressure of constant police assault waves. Most of the enemies are SWAT units sourced from D.C. police, then FBI SWAT, GenSec private security contractors and finally the DHS as difficulty increases. Mixed in with these are special units; all versions of Payday 2 include the "Shield" and the "Taser" - both named for their signature equipment, the "Bulldozer" - a SWAT team member in a modified near-bulletproof bomb suit, and snipers. The Crimewave Edition and PC version include the "Cloaker" - an infiltration and hand-to-hand combat expert. Exclusive to the PC and Crimewave editions are near-indestructible SWAT van turrets, capable of area denial, a medic capable of returning an enforcer to full health with no status effects, and Captain Winters, a well-protected veteran police officer who sustains assaults and buffs enemies until he can be driven off.
If a player takes too much damage they will be knocked down and incapacitated. If no one helps them back up, or if they are downed a number of times without healing up via a "doctor bag", they will be taken into custody. On lower difficulty levels players in custody will eventually come out of custody after a set time period, but otherwise, their teammates must take a hostage to trade to get them back into the game. A job is failed if all players are downed or in custody (but some jobs have unique failure conditions, such as the loud only heist, Cook Off by adding the incorrect ingredient and blowing up the meth lab).
Players can use skill points to obtain various abilities and bonuses on skill trees representing five criminal archetypes and playstyles. The Mastermind skill tree is pictured in this screenshot.
At the end of each heist, the player is presented with a screen with three cards, one of which is to be chosen by the player (called a "Payday"). These bonus cards can be either weapon modifications, masks, weapon skins, colors or materials for masks, bonus experience or money. Players can purchase and customize masks, although these are purely cosmetic and have no effect on the gameplay.
Throughout the game, players accumulate money and experience. The money is divided into two parts. 20% of the money is given to the player to spend on weapons, masks and skills, and 80% is placed into the player's "Offshore Account", which is intended as part of the story to be the player's retirement fund, however the player can use it to purchase heists from a broker, to buy bonus cards without performing a heist, to become infamous, or a player can press a button in their safehouse to 'burn' all of it.
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