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Tom Clancy's Rainbow Six 3 was initially ported to Microsoft's Xbox console to take advantage of the Xbox Live online functionality. The Xbox version was developed by Ubisoft Montreal. The game was later ported to the PlayStation 2 and Nintendo GameCube in early 2004 by developer Ubisoft Shanghai. The Nintendo GameCube version does not take advantage of the Gamecube's online capabilities and is therefore limited to two players for local multiplayer. Although both games are titled Rainbow Six 3, this version is not subtitled Raven Shield and contains somewhat different content. For instance, the multiplayer maps in the console and PC versions are different, with some appearing only in the console versions, others in the PC version.

The Xbox version of the game features downloadable content in the form of additional levels for users with access to the Xbox Live service. All of the expansion levels are intended for use in the online multiplayer mode.

Gameplay[edit]

The gameplay in the console version of Rainbow Six 3 deviates from its PC counterpart in a number of important areas, notably the exclusion of a mission planning stage and the inability to control multiple characters. Instead, players take the role of Rainbow field commander Ding Chavez and lead a single fireteam consisting of Eddie Price, Louis Loiselle, and Dieter Weber through each of the game's missions. Orders can be issued to the teammates using either an in-game menu or through voice-commands via the Xbox Live headset. This, however, suffered from slight misunderstandings between similar phrases such as "Open frag and clear" and "open flash and clear", and vice versa. To compensate for the decreased control players have over their squad, the squad AI has been improved, with squadmates being able to automatically duck behind objects or assume covering positions within an area. Each teammate has their own unique voice as opposed to generic voices in the PC version.

The action is also slightly more forgiving in the console version. Chavez and his teammates each have a life bar consisting of four units of health, which must be depleted before that Rainbow operative is incapacitated. In the console versions, it is possible for the player to sustain several bullet hits before dying.

Rainbow Six 3

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