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A player has 20 turns to "spin" the numbers below his or her bingo card. Five numbers appear, and if they are found on the card, they can be marked off.

During the game, other special items may show up in the number spots below the card. Jokers are wild, and can be used to mark off any number in the column in which it appears. A joker in the center (N) column may sometimes become a Super Joker, which can be placed anywhere on the board. (When it appears, the Super Joker must be played first, before any other numbers.)

Devils also occasionally appear during the course of the game. If a devil appears in place of a number, the player's score is cut in half. Frequently though, a cherub appears and cancels the devil's effects by shooting it with an arrow.

Other special items include coins, which grant automatic points to the player, and Free Spins. The last four spins of the game (17, 18, 19, and 20) must be bought using points. A player may use accumulated free spins in place of the fee for any of the spins.

Time limits are imposed on spins as well. If a player does not begin his spin within a time limit, he loses that spin. If a player does not mark off all possible numbers or jokers within the time limit, those are considered lost.

At the end of the game, the winner is the player who has the most points.

Slingo Quest

SKU: 811930104245
$4.99Price
Quantity
Out of Stock

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