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"Create modes" have received a complete overhaul from past years' editions. The game introduces the "WWE Story Designer" mode, where the player can now design storylines for WWE's weekly shows and pay-per-view events with storylines, scenarios, and matches of their creations using a variety of preset options. There are over 100 different animations and 25 different locations to design each scene.[3][4] Subtitles can be written in through a controller or through a USB keyboard.[5] The player can now control how long the storylines goes on, how many WWE Superstars or Divas are involved, and what takes place in the storylines. The match-making feature allows the player to set a match type, set a stipulation, and set any winning conditions. In addition to using created superstars, the player may also integrate actual WWE superstars and Divas into their created storylines, scenarios, or matches.[3] On the Xbox 360 and PlayStation 3 versions, each storyline can feature up to 500 segments including 450 matches and 50 scenarios; while the Wii, PlayStation 2 and PlayStation Portable versions have a limit of 55 segments.[4][6] Created wrestlers are limited in the PS3 and Xbox 360 versions to ten appearances in the mode.[4]

The "Create-a-Superstar" mode in the Xbox 360 and PlayStation 3 versions now feature three-dimensional apparel that moves realistically with each movement.[3][7] A new point system has been implemented where each item is given a point value and the player is able to attach up to 48 points of items.[8] For each created wrestler, the player can create up to three alternate attires for them.[9] The mode also features an additional "Paint Tool" in which players can create their own design that they can use as to use as a logo or a tattoo for their created wrestler.[7] The Xbox 360 and the PlayStation 3 versions also introduce a new mode called "Superstar Threads", in which the player can create three alternate attires for existing wrestlers in the game by customizing the colors of their attire. This mode is not available for the Wii version of the game.[1][3][7]

Unlocking abilities for a created superstar has been made easier, as players no longer have to assign points or take the created superstar into a career mode specifically to improve their attributes. Instead, attributes can be increased in all modes of the game, including regular exhibition matches as well as the "Create-a-Superstar" story in the "Road to Wrestlemania" mode. The maximum threshold is extended by 5 points in one or two categories, depending on how the player performed in the match. Available attribute points are determined by what happens in each match. There are 21 unlockable abilities, which are easier to unlock that in previous years. This time, players are required to build up certain attributes to unlock the option of certain skills. These can be assigned in "Create-A-Moveset" mode, and include new skills such as "Fired Up", "Pull Back Attacks", "Exploder Turnbuckle Attack", and others.[10] "Create-a-Finisher" has also been reworked, with the mode expanded to include aerial techniques. The player is also able to adjust the jumping trajectory and speed of the maneuver.[3]

The Xbox 360 and PlayStation 3 versions are able to share created wrestlers, moves, and shows online with other players. The player can also rate other creations online in terms of quality.[3][7] A new addition to the previous year's "Highlight Reel" mode is a compilation of the match's highlights will be listed after each match. The player can subsequently choose to watch or save any of these highlights.[3] Players are also able to convert their "Highlight Reels" into entrance movies for their created wrestlers. The PlayStation 3 versions enables uploads of "Highlight Reels" directly onto YouTube.[5]

A new addition to the game this year is the "WWE Rivals" option, which allows the player to set superstars' allies and enemies. The feature can be used to the player's advantage or disadvantage in exhibition matches with the interference option on. If a superstar is set as an enemy, then that enemy may appear during the peak of a match. The enemy has a number of choices including standing by the ring and breaking up pinfalls, using his or her finisher, or coming in with a weapon. Allies work in a similar fashion. The intensity of the rivalry or alliance can be changed by changing the position of where the certain superstars are slotted.[11]

SmackDown Vs Raw 2010 (LOOSE)

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