SWAT Global Strike Team is a first-person shooter played with two AI teammates.
Unlike military shooters, such as the comparable Rainbow Six games, the player and teammates are cops rather than soldiers. A compliance meter shows how close suspects are to giving up. Before lethal force may be used, players must follow correct procedure, including using verbal commands for suspects to give up their weapons and submit to arrest.[5] Beyond that, SWAT: Global Strike Team is a significant departure from the SWAT series. It leaves many of the tactical simulation elements behind while simplifying others in favor of a much more straightforward action game experience.
Modes[edit]
SWAT: Global Strike Team is designed around one campaign mode with 21 linear story-based missions. A time-based game mode adds replayability, putting a time-limit on the campaign. Taking down enemies increases time on the clock. Multiplayer is limited. Both console versions include 10 unique co-op missions.[6] Xbox versions of the game include two deathmatch levels with Xbox Live support.[7]
Characters[edit]
You play most missions in the role of element leader Mathias Kincaid, assisted by the sniper Kana Lee and demolitions man "T.J." Jackson. Some essential tasks such as breaching doors or picking locks are character specific. Occasionally, the player takes on these secondary roles. For example, the player will briefly control the sniper to clear out a landing zone. If any of the primary characters die, the mission is a failure and restarted from the last checkpoint.[8]
Loadout[edit]
The player chooses a loadout before each mission. The choices are straightforward, such as machine gun or shotgun, and include non-lethal options like flashbangs and tranquilizer darts. Unlike its predecessor no real weapons or trademarks are used.
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SKU: 020626716192
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