Tales of Xillia consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars.[9] On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.[9]
Tales of Xillia uses the Dual Raid Linear Motion Battle System during battles. From left to right, the bottom screen displays the Linked Artes Gauge, character portraits and status, and the link supporting character.
During battle sequences, the game uses the Dual Raid Linear Motion Battle System, a variation of the Linear Motion Battle used in the Tales series.[10] Four characters from the party are chosen to battle and characters not controlled by a player are controlled by artificial intelligence with instructions set by the players beforehand.[11] The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both sides' objective is to deplete the other side's health points (HP) using attacks and skills. When a party member's health falls to zero, the party member faints until revived with items, by a healer, or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yield experience points, items, and allows the player to return to the field map. If all four participating party members are defeated, a game over will occur. Skill and attribute development is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.[12]
Battles take place in real-time. Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym for magic points. Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym for action points.[Game 1] Party members are able to link to each other to perform unified attacks called linked artes.[10] While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession.[Game 2]
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