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Ghost Recon puts the player in charge of the eponymous Ghosts, a fictional squad of United States Special Operations Forces soldiers from Delta Company, 1st Battalion, 5th Special Forces Group. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.

The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there is a variety of equipment to be chosen as the secondary weapon.

  • Rifleman: The predominant soldier class in the game, riflemen can use a variety of different weapon kits. Their primary weapon is the M16 assault rifle. Secondaries include the M203 grenade launcher, the M9 pistol, spare magazines, or a pair of binoculars (in later versions these were replaced with deployable sensors, since binoculars were supplied to all Ghosts).
  • Support: Support soldiers provide a high volume of suppressive fire with the M249 Squad Automatic Weapon. As the soldier is equipped for short range, he also carries more armor. In addition to the machine gun, the support class may also carry the M9 (suppressed), M67 fragmentation grenades, or additional magazines.
  • Demolitions ("Demo"): Demolitions personnel are specialists in destroying large structures and can serve in the anti-tank role. Their primary weapon is the M4 carbine. This soldier can also be equipped with demolition charges, grenades, extra magazines, Claymore mines, or the M136 AT4 anti-tank rocket.
  • Sniper: Distinguishable by their ghillie suits, the sniper can provide fire support over long ranges while hidden. Primarily equipped with the U.S. Army's M24 rifle, they can also be equipped with the standard and silenced M9, extra magazines or grenades.

For every completed mission in the single-player campaign, each soldier that survives gains one Combat Point to upgrade their attributes. There are four basic categories of skill:

  • Weapon: affects the accuracy and aiming of the weapon; the reticule will close faster and tighter as more points are added.
  • Stealth: enhances the ability of the soldier to remain undetected and reduces noise generated by the soldier moving.
  • Endurance: improves recovery time when taking hits, increases the soldier's ability to survive a wound and reduces the effect of heavy equipment on speed.
  • Leadership: for every three points of skill, all other soldiers in the same fireteam gain an extra point to each of their statistics. The bonus can only apply if the soldier with the high leadership skill is the fireteam's point man.

The player also unlocks "specialists" from NATO or allied countries by completing extra mission objectives.[8] The specialists are more experienced than the Ghosts and have more Combat Points, making them an essential part of the team. They are also equipped with weapons not available to standard soldiers. Two specialists are armed with the Objective Individual Combat Weapon, as part of field tests and implementation of the U.S. Army's Land Warrior program. The specialist corps includes three women, who are the only female combatants in the game.

The game is played entirely from the first-person perspective. A heads-up display relays information such as the name of the soldier the player is controlling, the soldier's assigned fireteam, weapon and ammo counter, a threat indicator, the targeting reticule, health status, and a stance indicator (to show whether the character is standing, crouched, or prone).

Bullets will not penetrate most objects, but they will break glass. Explosives or heavy gunfire can be used to destroy wooden doors, and (in the case of explosives) potentially kill anyone within the blast radius on the other side. Depending on a target's armor, it is generally possible to neutralize a threat with one or two well-placed shots.

If a soldier is rendered "out of action" during a mission, he or she is considered to be dead, and not available for the rest of the campaign. Wounded soldiers who survive a mission will remain wounded unless they are replaced with a healthy soldier for the next mission.

Ghost Recon has both single player and multiplayer modes of play. Up to 36 players are supported in the PC version's multiplayer over an internet (TCP/IP) connection or LAN.

Tom Clancy's Ghost Recon (Loose)

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