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The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. The enemy is not explicitly identified but boss characters are all highly advanced Soviet Union prototypes from the time, and the enemy aces have stereotypical Russian-styled names such as "Gorky", "Demitri", and "Stalin". The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission is to destroy an advanced version of a Mil Mi-24 Hind helicopter, through an obstacle course through a forest. The third and final mission is to destroy an enemy "star wars space shuttle", with two obstacle courses of avoiding lightning bolts and laser beams. Aside from the mission mode, the player can select a one-on-one dogfight mode against seven aces or another player.[1]

The primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads can be attached, named after their real-life counterparts of AIM-9 Sidewinder, AIM-7 Sparrow, and AIM-54 Phoenix. In the first game, all missiles carried by F-14 are fictional models. In this game, "better" missiles like AIM-54s simply have a larger effective lock-on area. Missiles can be used to lock on and destroy ground targets in-game.

Compared to the previous Top Gun game, this features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the arcade version of the first game), and an easier carrier landing sequence.

Top Gun: The Second Mission

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