2K14' is primarily an update of WWE '13, featuring various changes to modes and mechanics, along with new several features.
Exhibition[edit]
Improvements have been made to the navigation system, allowing for more fluid walking, running, and dragging motions. Characters also move faster than previously; before running, characters display "starting up" animations, to prevent players from spamming running attacks. All chain reversals now result in offensive attacks, to make for quicker matches by avoiding continuous reversal stalemates. Catapult finishers can now be used offensively. Some characters can launch an opponent into the air and catch them for a catch finisher. Seven new "OMG!" moments have been added, allowing certain finishers to be done on two opponents, and players to interact with the arena environment. The nearfall system has been improved with more than two counts. A "Slobberknocker Mode", adapted from "The Streak" mode, had been added as a gauntlet match.[6]
Create Suite[edit]
"Create-a-Superstar" now features expanded character save slots for up to 100 created superstars. The mode also introduces the ability to use existing superstars as a template for new custom variants. "Create-a-Championship" has been expanded after being limited in WWE '13.[7]
Story modes[edit]
30 Years of WrestleMania[edit]
WWE 2K14 features a single-player campaign called "The 30 Years of WrestleMania", which recreates nearly three decades of WWE history. Similar to WWE '13's "Attitude Era mode", "30 Years of WrestleMania" spans 45 matches centered around various Superstars, alternate gimmicks, and the use of classic WWE footage across every Wrestlemania event up unto WrestleMania XXIX.[8] The storylines distinctly follow characters who were involved in memorable WrestleMania matches.[9]
In "Wrestlemania mode", matches have primary objectives that are required to be completed; and bonus historical objectives to recreate iconic moments. In some cases, the player will follow a guided sequence of inputs, rather than freely control their character.[9] Storylines featured include; "Hulkamania Runs Wild", which focuses on Hulk Hogan in early WrestleMania events, from the $15,000 Body Slam Challenge between "The Eighth Wonder of the World" Andre the Giant and Big John Studd, with Bobby Heenan by his side, at WrestleMania to Yokozuna (who defeated Bret "The Hitman" Hart earlier ago) VS. Hulk Hogan for the WWE Championship at WrestleMania IX; and "The New Generation", showcasing the rise of Bret "The Hitman" Hart and "The Heartbreak Kid" Shawn Michaels in the mid-1990s, from a ladder match between Razor Ramon and "The Heartbreak Kid" Shawn Michaels, with "Big Daddy Cool" Diesel by his side, for the WWE Intercontinental Championship at Wrestlemania X to a no disqualification submission match between Bret "The Hitman" Hart and "Stone Cold" Steve Austin at WrestleMania 13.[9] In addition, the mode's "Attitude Era" chapter brings back storylines featured in WWE '13's "Attitude Era" mode alongside new storylines, from The Undertaker VS. Kane, with Paul Bearer by his side, at WrestleMania XIV to a no disqualification match between "Stone Cold" Steve Austin and The Rock for the WWE Championship at WrestleMania X-Seven.[10] The "Ruthless Aggression" chapter focuses on the departure of The Rock, lessened focus on "The Game" Triple H and rise of John Cena, from The Rock VS. "Hollywood" Hulk Hogan at WrestleMania X-8 to a triple threat match between John Cena, Triple H and Randy Orton for the WWE Championship at WrestleMania XXIV.[10] The final "Universe Era" chapter focuses on the rise of "The Apex Predator" Randy Orton and the returns of The Rock and Brock Lesnar, from a triple threat match between "The Rated R Superstar" Edge, John Cena and The Big Show for the World Heavyweight Championship at WrestleMania 25 to a rematch of the "Once in a Lifetime" match at WrestleMania XXVIII between The Rock and John Cena for the WWE Championship at WrestleMania XXIX.[11]
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