There are two tables in the game: Red and Blue. Each table has its own details and gameplay elements.
Each table has different playable "locations", which determine which Pokémon are available for capture. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select a starting location and launch the first ball into play. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game.
"Catch Mode," when activated, starts a 2-minute window of opportunity where the player can attempt to capture a Pokémon. Once you activate "catch mode," the player must hit the pop bumpers 6 times. Each hit unlocks 1/6 of an image of the Pokémon currently available for capture. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to be captured.
"Evolution Mode," when activated, starts a 2-minute window of opportunity in which the player selects a captured Pokémon (from the current game in progress only) and attempts to evolve it into another form. This is the only way to add the evolved form to the player's Pokédex. Once you select a Pokémon, the player must hit targets on the playfield. There are up to 7 targets on the red board, 6 on the blue board, but only 3 of them have items in them needed to evolve a Pokémon, with the others creating a time-wasting sequence before the player can hit targets again. If the player hits a target with an item, the item appears on the playfield and must be collected with the ball. Once the player has collected 3 items, the hole in the center of the board opens up. Sinking the ball in the hole successfully evolves the Pokémon.
top of page
$19.99Price
Out of Stock
Related Items
bottom of page
















