Features
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There are 74 drivable cars,[2] over 30 unique locations with at least 110 different courses, of which 23 are real, with the remainder being fictional.[3] For licensing reasons, some tracks are codenamed using their geographic location. In addition to real world racing circuits and fictional kart circuits, there are two fictional point-to-point roads inspired by Côte d'Azur and California Pacific Coast.
Physics simulation
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Project CARS is intended to represent a realistic driving simulation.[4] In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles.[5] Project CARS portrays racing events spanning multiple days, progressing from shakedown and qualifying runs to the race itself, while changes in weather and lighting conditions are simulated dynamically.[6]
The game adopts an improved version of the Madness engine, which was the basis for the Need for Speed: Shift titles.[7] More processing power available in modern computers allows for the introduction of a dynamic tire model named "SETA", rather than the steady-state model based on lookup tables, as seen in previous generation simulations.[8] To accommodate differing skill levels, Slightly Mad Studios offers gamers (with or without a digital wheel) various driver aids and input filtering methods.
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SKU: 722674220118
$7.99Price
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