Star Wars Jedi: Survivor retains many of the gameplay mechanics from its predecessor and introduces new elements. In lightsaber combat, Cal Kestis has access to five different lightsaber types, each with unique features. He can use the single blade and double blade stances from the previous game, Fallen Order, and the special dual-wield blade attack is expanded into its own stance. The dual-wield stance was originally intended to be a playable stance in Fallen Order, but it was only included as a special attack due to time constraints.[3] A new stance has also been added that uses a Kylo Ren-style crossguard lightsaber, which requires players to pay attention to timing windows to use effectively, particularly when blocking and parrying enemy attacks.[4] The second new stance is the blaster stance which allows the player to use a lightsaber and blaster combo allowing for both close and ranged attacks.[5] These different stances are designed to be used to combat specific types of enemies, which game director Stig Asmussen says will make the player "figure out what the best weapon of choice is".[6] Cal's Force Slow ability, which was previously used frequently in short bursts to overcome obstacles and slow individual enemies, has now been reworked in Survivor to purely function as an ultimate ability that can be unleashed in battle after a long cooldown to slow the entire world around Cal,[7] including enemies and mid-air projectiles, similar to Kylo Ren's Force Stasis ability in Star Wars: The Force Awakens.[8] Player cosmetic customization options have been greatly expanded in Survivor over the limited options available in Fallen Order.[9] Survivor allows the player to customize Cal's entire outfit,[10] along with his hairstyle and facial hair.[11] A white blade is a new color option in lightsaber customization.[12]
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