The Outer Worlds is an action role-playing video game played from a first-person perspective. At the beginning of the game, players create their avatar (dubbed the Stranger in-game) and are given six attribute points to distribute across six categories (strength, dexterity, intelligence, perception, charm and temperament).[1] These attributes determine the character's baseline ability in combat, stealth, and engaging in interactions with other non-playable characters (NPCs). For instance, a character with points in strength has additional inventory space, while a character with points in charm and perception gains additional dialog options.[2] Players also choose from one of 15 aptitudes which give minor gameplay bonuses. The chosen attributes and aptitude cannot be changed after character creation but players will get more attribute points as the game progresses.[3]
A spaceship named the Unreliable serves as players' hub of operation, where players can select fast travel destinations on different planets in the Halcyon system.[4] Each location in the game is a large, open space which can be explored freely.[5] Players encounter various NPCs who offer side quests and optional objectives and reward them with experience and bits, which are used to purchase weapons and other items from vendors.[6][7] Players make numerous dialog decisions which influence the game's branching story. They can respond to NPCs in various ways, such as acting heroically, maniacally, or even moronically if their character's intelligence attribute is set to below average.[8] Players also need to manage their reputation among the different factions in the game. Helping a faction increases reputation, while committing crimes or killing members of a faction decreases it. High reputation with a faction provides benefits such as vendors offering discounts. Very low reputation results in members of that faction attempting to kill the player character on sight.[9]
Several NPCs can also join the player character's party as a companions and participate in combat. Each companion has their own individual skills and special attacks, and they can develop their own skill specialization over the course of the game. Each companion also has an optional quest line that can be completed. While exploring, players can bring up to two companions while the rest stay on the ship. The presence of a companion may unlock additional dialog options, and give players a passive bonus to their stats. Players can also manually direct the companions and adjust their combat AI. Each companion has their own weapons and armor, though they can be changed by players.[10] The player character and companions have a limited carrying capacity (based on the strength stat), and can enter a state of "encumbrance" if they carry too many items or wear overly heavy armor. In this state, characters can no longer sprint or fast travel.[11]
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