Full-Spectrum Punch Control[edit]
Fight Night Champion is a third-person fighter that introduces an all-new control scheme to the series: "Full-Spectrum Punch Control".[2] This method allows players to throw onscreen punches by merely flicking their game controller's right control stick (in addition to the previous default option of punching by pressing a button on the controller). This extra option is intended to eliminate the more complicated controller manipulations that were necessary in the "Total Punch Control" system of previous editions of the Fight Night series.
Along with Full-Spectrum Punch Control, several modifications have been made to the secondary controller buttons that are used for uncommon and power punches. The "Haymaker modifier" of past editions has been replaced with a "power modifier". This modifier allows power punches to be thrown by holding a specific button while punching. The blocking and leaning system has also been modified; there are now single buttons dedicated to both blocking and leaning.
Presentation[edit]
There are three major game modes in Fight Night Champion. The first is the 'Fight Now' mode. This allows players to jump straight into the boxer selection menu, with the venue selection following. The second is Legacy Mode, also a long-running series regular. Legacy Mode is essentially the career mode of the game and allows players to take a selected boxer through a full boxing career. The third, and newest to the series, is Champion Mode. Other game modes are also available, such as the training games and online play (through either Xbox Live or PSN).
The general gameplay interface has also been modified, mainly to convey the brutality of the sport with more accuracy. When players are stunned, the camera's angle changes slightly and a faint whistling noise can be heard (although cinematic effects can be turned off). Knockout replays are now much more detailed, with a close-up view of the knockout punch available in many different angles.
A refined physics animation system is in place. This includes flexing muscles, dynamic bruising and scarring, as well as rippling body effects. Another notable improvement is the detailed damage effects. Boxer physical damage is now dynamic; as a boxer takes damage their face may begin bruising and swelling. Excessive damage leads to cuts, and referee stoppages are in place.
Boxer creation[edit]
The game features a flexible boxer creation feature. Boxers can be created and used in-game. Players are able to upload their created boxer to EA Sports World where other players may download and use them. This has been seen as a source for boxers not included in the official roster. Fan favorites such as Floyd Mayweather, Jr., Gennady Golovkin, and Sergio Martinez who are absent in the shipped roster are available as user-created content.
Online World Championship, gyms, and rivalry fights[edit]
The game features a full online mode, through either Xbox Live for Xbox 360 users or PlayStation Network for PlayStation 3 users. Players start out online with minimal stats, similar to Legacy Mode. They can then make progress through the ranks by winning fights.[3]
The player may win an Online World Championship in their weight division. The winner of the Online World Championship must defend their title two times per day to remain champion. If these requirements are not fulfilled, the player will be stripped of their title.[4]
Players can create or join gyms in the game. These gyms are essentially a team of players, or friends. Gyms may contain up to 36 members. Players in each gym may pick rivalry fights with other gyms.
Each new copy of the game contains an online pass, although since June 2013, a pass is not required for online multiplayer.
Gameplay[edit]
Although it is not a completely different experience from the rest of the game, Champion Mode bears many exclusive modifications to make the story more compelling. In most of the fights, players are required to fight in a particular manner or create a certain outcome to be victorious. For example, players may have to be smart against a certain opponent who has a particular strategy. One example of this is an opponent who targets the body; the player is required to stay on the outside and avoid body punches. Another scenario puts the player against slim odds, in which Bishop suffers a hand injury and must avoid using certain punches to avoid permanent damage. The fights are generally meant to be won by knockout, although it is possible to win by decision.
Champion Mode plays out in a movie style, taking approximately 5 hours. Cinematic cutscenes control the flow of the story, and the actual gameplay takes place during fights. Occasionally, cutscenes can be seen in between rounds.
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SKU: 014633194937
$18.99Price
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