The combat of Resonance of Fate employs the "tri-Attack Battle system", which involves a mixture of real-time and turn-based controls. During each character's turn, the player can move around and perform actions, limited by the number of action points. The turn ends when the player attacks or all action points are exhausted. Initiating an attack employs a charging system; once a target is selected, the attack charges up until the meter is full and the attack is unleashed. Players can also choose to charge up the attack multiple times, for a more powerful attack. The time needed to charge depends on the proximity of the enemy. Closer enemies require less charge time but it renders the player more vulnerable to attack. Enemies also require charge to attack and battle strategy involves interrupting their charges.[2] There are two damage types in the game. The first is "scratch damage", which is only dealt by sub-machine guns. Scratch damage accumulates quickly, but cannot kill an opponent. Scratch damage must be converted into "direct damage", using pistols and grenades on an enemy with scratch damage to defeat it.[3]
Players are able to move around the battlefield freely, but they have the option to create predefined paths for the character to follow. While moving along these paths, characters gain access to Hero actions, which make them immune to damage and speed up charge times.[4] However, the use of these Hero actions requires the use of Bezels; these items are an essential element in battle and are recharged through a variety of methods, such as destroying portions of an enemy's weapons and armor, or killing an enemy.[5] Characters using Hero actions can attack while jumping in the air, and are also able to unleash special attacks which manifest as stylish firearm maneuvers.[2] Enemies are only able to move while the player's current character is moving and will usually attack only that character.[2]
In addition to fueling Hero actions, Bezels act as a safeguard to character defeat. Characters will not receive any direct damage as long as there is at least one Bezel.[4] If there are enough Bezels remaining, receiving damage that would otherwise defeat the character instead causes the character to be knocked into the air and the Bezel is shattered into shards that scatter across the battlefield. If the player does not have any Bezels remaining, the characters go into critical mode.[4] Critical mode causes the characters to become extremely scared, leaving them unable to shoot quickly, unable to use Hero actions, and taking direct damage from every attack. Four Bezel Shards must be collected by the characters in order to restore a Bezel and replenish their power, and enemies can even pick up Bezel Shards to regenerate health and shields. The game ends if any character is killed and there are no intact Bezels to protect them.[4]
The player may suspend and save the game at any time.[6] Upon completion of the game, the player may start a New Game Plus, which restarts the game with certain features carried over and unlocks a harder mode. With each successful completion of a new difficulty level, further difficulty levels will become available in which enemy health and damage is multiplied. There are ten difficulty settings in Resonance of Fate.[7]
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